Principle of Interior Design
At the end of this Article , You as an Interior Designer will easily able to understand the use of SPACE and DESIGN for any kind of Interiors.Interior designer will know the basic principle of designing a space, It could be Residential or commercial.
"Interior Design"is a process which include maximum use of the given spaces while considering ergonomics & anthropometrics of the users.It encompasses the conceptual planning, aesthetic and technical solutions applied to achieve the desired result.
An "Interior Designer" is a trained professional who creates functional and quality interior environments. Qualified through education, experience and examination, a professional interior designer can identify, research and creatively resolve issues to design a healthy, safe and comfortable physical environment.
• The basic theory of proximity is concerned with the arrangement or categorization of elements that relate to one another.
• To understand why, when elements of a similar nature are grouped together the information becomes a visual unit. This provides a viewer with a visual clue as to the concept you are communicating rather than being confronted with a scattering of unrelated graphical elements.
• When a number of graphic elements are close in proximity a relationship is implied. If elements are logically positioned they connect to form a structure to your design, this is also known as Visual Hierarchy.
2. VISUAL HIERARCHY
Visual Hierarchy arranges elements to create focal points by positioning their priority within a concept as a whole. To do this you will need to ask yourself what the key elements of your design are, which graphics communicate your concept most strongly? Which graphics support your concept and how could you illustrate them to create a visual structure from most to least important? You may consider displaying your graphics using different sizes and colors to give them visual weight. Visual weight refers to the relative size and scale of the various elements in a design. This gives meaning to the relationship between objects, or parts, of a whole. Scale is used to create the contrasting relationship of size between elements in a composition. Study your design concept and take note of what attracts your eye first, where do you look next and how does your eye move around the visual elements of your design? Is a relationship implied in the ordering, grouping and placements of your graphical elements?
3. SYMMETRY / ASYMMETRY
The principle of alignment focuses on the placement of graphical elements and their relationship to each other and as a whole. Following the principle of proximity, alignment allows a visual connection with elements in your design to be formed even if they are not close in proximity. Alignment helps to create unity and balance. Balance is the concept of visual equilibrium. It is the combination of opposing elements in a composition that results in visual stability. Most successful compositions achieve balance using symmetry or asymmetry. Symmetry refers to the organisation of elements in which a balanced visual hierarchy is achieved through the alignment of graphics along a horizontal or vertical axis. This means that your design can be reflected precisely over a central axis like a mirrored image. In contrast, design elements that display an unbalanced visual weighting that are made up of elements differing in size, color and shape are organized and positioned against one another to create asymmetry.
Repetitive elements throughout a design piece can be used to enhance and clarify information. Repetition adds visual interest to your design, and helps to identify elements that belong together. It can be considered a way of adding consistency to your design. The consistent repetition of graphic elements works to create visual unity. These elements can be as simple as colour, spatial relationships, a shape, a texture or a typeface. Sometimes repetitive elements are not identical in appearance but are in fact so similar that their connection is clear.
Unity is the underlying principle that sums up all of the principles and elements of design . Unity refers to the combination of all the elements successfully working together to achieve a sense of harmony in your design. This can be achieved through the consistent use of graphic elements. Using repetition or patterns is one of the most basic factors in creating a strong sense of unity.
An effective use of contrast enables you to add interest to your design by highlighting specific graphic elements. This will result in a more visually striking composition. To achieve this 'contrast' is employed as a means of creating a visual hierarchy among different graphic elements. It can be applied to graphic elements, as light, dark, warm, cool, large, small; etc.
Contrast is most effective when it is strong; the focal point of a design is usually a result of contrast where the eyes will naturally be drawn. Here contrast can be used to direct the focus of a composition. When used as a device to emphasize or highlight design elements it is important to remember that an ineffective use of contrast may result in confusion.
•Dynamics is the arrangement of visual elements in a composition to suggest the illusion of movement or direction. The effective use of dynamics in a design can add an emotive characteristic to your design making it appear restful and calming or active and energetic. Dynamics can exist in four basic forms:
•Rhythmic: - A steady rhythm that creates predictability and order in a composition.
•Arrhythmic: - Follows an unstructured rhythm to add visual interest to a composition.
•Random: - Without a structured approach or a defined order that creates spontaneity in a composition.
•Directional: - The use of graphic elements used in such as way that implies a visual connection to lead the eyes to move in a particular direction.
• Creating a dynamic composition involves the use of patterns or the repetition of graphic elements and movement to be effective in its execution. The suggestion of motion by the use of repeated structures creates dynamics.